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Interactive Fiction: (F)Funny (U)Unreal (N)No way this creator is…

  • January 26, 2017January 9, 2018
  • by Richard Clarke

When I was a kid I dreamed of becoming a game developer. I thought it would be easy to come up with a game and make it a reality. Nope!

Writing an Interactive Fiction has been a tough process. I even started to move away from it after a while. And that was as early as the planning stages.

My vision for the final product kept changing and I had to figure out how to make it happen. At least that’s how it felt. The purpose of this project was to get me back into the swing of programming regularly! So, I said to hell with the final product, let’s work with what I’ve got now!

Nameless Game is a game where players make decisions throughout their day and see how their choices affect them. I feel like we all have the power to affect changes. It just depends on timing, instinct, and ambition. Despite that heavy tone, the game is actually quite ridiculous.

From turd demons to playing video games, it’s an experience that challenges the player to wonder “what’s wrong with the guy who made this? And why does it work so well? And what’s a turd demon?”

I’m currently using if statements to verify user input. I made a block of text that I can copy/paste for every prompt in the game. As it stands, the game prompts the user for their name and takes them to the first few decision points of the game. Players select options using keys matching their respective choice.

Some choices will have secret inputs that unlock bonus outcomes. But, like any good video game, they’ll just have to figure it out by replaying. Trial and error. Unlike certain cool innovative puzzle games, the goal isn’t to obtain a secret or good/bad ending. It’s all about the journey!

-CF

Related

Interactive Fiction: A Fun Program to Write and Play
My story is complete…ish
Richard Clarke
Richard is currently a developer using Java and Android Studio to build custom applications for Android. Richard tutored in mathematics at Montgomery College, and worked in Information Technology before entering the Software Development industry as a Quality Engineer.

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